godotEngine

  • On Screen Visibility

    Notifier Useful to delete nodes no longer visible onscreen, etc. Enabler Can be used to check if a node is visible in the camera. Then perhaps trigger some behaviour. Though this is attached to the process method, which executes on every frame, it will only print that when the enemy is visible on screen. Customisation Continue reading

  • RemoteTransform2D

    Use it to control which transforms are inherited from the parent.  Very useful when you want maybe only the position and not scale or rotation to be inherited. Camera2D follow player The easiest way to do this is by making the camera a child of the player. But this has issues because it will inherit… Continue reading