-
Embrace the Tools
I’ve always been a fan of The Right Tool for the Job saying, yet when it comes to drawing and learning to draw, my creative brain rebels against using tried and tested, seemingly rigid techniques such as measuring and grids. I’ve fought them off for more than a year now like a castaway fighting sharks… Continue reading
-
The Outer Worlds and the Whore
I played Outer Worlds by Obsidian back when it came out. I liked it, thoroughly enjoyed the writing and the humour, it was a genuinely funny game with great characters, engaging dialogue and very good writing. Oh and the gameplay and weapons were quite good too, not only are there diverse weapon types, you can… Continue reading
-
Why The Last of Us is the best (modern) video game ever made
The Last of Us is the best video game ever made in the last 20 years. There, I said it! I was going to write “arguably the best video game ever made” but screw that! It’s not arguable, it is!!! 😅 Here’s why. The Story If you’ve played it, or have seen the HBO adaptation,… Continue reading
-
Character Design: Posh Fly
I went to visit my sons who live in Bristol while the youngest is in Uni. I took Sasha with me, we had ourselves a decadent barbecue (with a whole lot of drama finding charcoal but that is a story for another post) and Sasha got to gnaw on some bones. And there was much… Continue reading
-
The True Measure of Success
In the Western world we measure success by how much money an individual has, how financially comfortable they are in life. There are myriad examples of this, we revere and idolise people like Elon Musk, Bill Gates, et al even the Enron, etc CEOs who stole people’s pensions and committed fraud but, hell they were… Continue reading
-
Godot GDScript and C#
GDS is a very capable language, no doubt about it. And it’s very easy to learn and you can do some amazing things with it without having to learn in-depth programming concepts like Object Oriented Programming, Inheritance, classes vs structs, modularity, interfaces, etc. But it’s not a great language to build maintainable, modular code. For… Continue reading
-
On Screen Visibility
Notifier Useful to delete nodes no longer visible onscreen, etc. Enabler Can be used to check if a node is visible in the camera. Then perhaps trigger some behaviour. Though this is attached to the process method, which executes on every frame, it will only print that when the enemy is visible on screen. Customisation Continue reading
-
RemoteTransform2D
Use it to control which transforms are inherited from the parent. Very useful when you want maybe only the position and not scale or rotation to be inherited. Camera2D follow player The easiest way to do this is by making the camera a child of the player. But this has issues because it will inherit… Continue reading
-
Otra visita al banco
Resulta que tuve que volver al banco a cerrar una cuenta que tenía por ahí cuya tarjeta ya no tengo. Esto fue más o menos lo que aconteció: Como son unos inútiles necesitaban la tarjeta para poder cancelarla. Es decir… a ver si me explico como funciona la vaina: Los carajos necesitan la tarjeta física… Continue reading
-
Visita al banco
Hace un tiempo tuve que ir al banco para hacer una gestión. Este fue el email que le envié a mi hermana explicándole la situación… La vieja que tenían antes en el banco de aquí era super simpática y siempre dispuesta a ayudar. No te dejaba ir hasta que no estuvieras completamente satisfecho. Fantástico. Pues… Continue reading